﻿/**
* ...
* @author alijayameilio
*/

package particling.event;

import flash.events.Event;
import particling.AParticle;

class ParticleEvent extends Event
{

	public var aParticle(default, null):AParticle;
	
	public static var onCreate:String = "onCreate";
	public static var onDie:String = "onDie";
	
	public function new(__type:String, __aParticle:AParticle) 
	{
		super(__type);
		aParticle = __aParticle;
	}
	
}